Once the microphones are set up in Windows, load UltraStar Deluxe. You don’t want to go making the microphones plugged into the USB connector too sensitive, or they’ll pick up too much background noise. This way, player 3 will be at less of a disadvantage. the microphone plugged into your laptop’s ‘normal’ input), though you might want to adjust the settings to make it as sensitive as possible. Nothing needs doing to the default soundcard (i.e. Apply the other settings above, too, if they’re not in place already.įor a USB connector with 1 microphone, you can leave the settings as they are. Right click on the 2 USBMIC option, and click ‘properties,’ then select the ‘advanced’ tab.Īs shown above, select any one of the ‘2 channel’ options (preferably the highest quality setting if possible). You’ll notice that the USB adaptor is listed, and its settings need to be configured separately to the default soundcard.įor the USB connector with 2 microphones, you’ll need to tell the computer that the adaptor has a dual input, or else it’ll only recognise 1 microphone. If you go to the Control Panel -> Hardware and Sound -> Manage audio devices, and click on the ‘Recording’ tab (or something to that effect if you’re not on Windows 7), you can test the microphones to see if they’re working. Before you go into UltraStar, you’ll need to edit the settings on Windows (sorry Apple fanboys, you’ll have to find instructions elsewhere). So, you’ve got your microphones, and you’ve set them up as demonstrated (if you only have 1 or 2 microphones, this guide still applies). Right: Red microphone plugged into USB connector (player 2) Middle: Blue microphone plugged into USB connector (player 1) Left: Red microphone plugged into default computer soundcard (player 3) However, I’m fairly sure the microphone input on the laptop is not quite as sensitive as the USB connector (poor player 3 is at a disadvantage!) – I would recommend using 2 USB connectors, with only 1 microphone plugged into 1 of them (into the blue slot), and 2 plugged into the other. As these are what I have at my disposal, I will demonstrate how to set up the microphones in this manner. I therefore have it set up so that 2 SingStar mics are plugged into their USB connector, and 1 is plugged into the microphone slot in my laptop. For everyone else, this means that you need 1-3 microphones (probably best to buy 2 lots of 2 mics, that way you have a spare if one of them breaks!). I currently have only 1 USB connector, as one went missing. I’ve never tried this, but if you know your stuff, setting this up won’t be too hard. Obviously, it means a lack of wires, which is always a bonus. The only way to have over 3 people singing at once is to fix it up so that there is a ‘dual display’ (that is, having both the computer screen and another TV/computer screen connected). I haven’t tried the second option yet (wireless mics), but I’m hoping to get some soon and I believe that they’re very good. You can simply plug one into the microphone slot on your computer (this can be any working type that fits that slot), or the best option is to simply buy some SingStar microphones, complete with a USB connector, like the ones below: There are a couple of options when it comes to microphones for UltraStar. Probably about time this game was actually playable, right?! An updated version of this article can be found here Article taken from note: my UltraStar guides now have their own dedicated website on. With the UltraStar Play Companion, you only need a phone to use as your microphone so it's quite cleverly thought-out. It's not finished but it's perfectly usable and should be fun enough to get a party going. Note: while UltraStar Play is open source, the project itself relies on the proprietary Unity game engine. And it removes the need to buy USB-microphones via the Companion App such that you can use a regular smartphone as mic (see the Companion App).". It's been going strong but there hasn't been a release of it since 2020 and going by the GitHub page, not much development activity for the last year either.Īnother more recent project appearing is UltraStar Play, which we're told is "the youngest of UltraStar games, currently in development and available for desktop (including Linux) and mobile (Android already available, iOS planned)" and that in response to SingStar shutting "UltraStar Play fills this gap by allowing everyone to create their own sing-along version of songs. UltraStar Deluxe has been going for a while now, with an aim to create a similar experience. Thankfully though, as usual, open source to the rescue! Sadly, it was shut and so it's mostly lost. You've likely somewhere heard of SingStar, an exclusive PlayStation series. Two interesting projects we've not covered here before are UltraStar Deluxe and the newer UltraStar Play, both open source games aimed at karaoke fans.
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